Farm tribe how do i move the stone
Make sure to pay attention to the weather. When the foundation for a hut shows up, you can pick it up and move it to a different location.
You need to have at least in the food bin to stop villagers from worrying about food and keep working on their tasks. If you are running the tutorial it will show you how to start a fire. Last, drop an adult onto the black circle with the wood and the grass on it.
You can pause the game at any time by hitting the space bar. This guide was designed to help you solve the puzzles as quickly as possible. Puzzle 1: The Cutting Tool Head to the large fish skeleton that is south of the food bin. Drop an adult on the skeleton and they will collect three bones and heat them in the fire. After the cutting tools are made they will store them in the science lab. During each process three cutting tools are created.
You can store up to six cutting tools in the science lab. Puzzle 2: The Stream Head to the cascading waterfall. Pay close attention to where it ends. Look for the stream obstruction, left of the wind flutes, and drag a villager on it so they can begin clearing it. You can use more than one villager to speed up the process.
Once the obstruction has been cleared, the water will surround the tree. Head to where the waterfall used to end and you will find the keystone. Drag a villager who is both an adept builder and an adept scientist to the stone and they will plug the hole to the left of the tree thus restoring the normal flow of the stream.
Puzzle 3: Boiling Water There are two sets of bowls. At the top of the cliff you will find the set for fresh water and the bottom the set for salt water. To boil water you have to first bring water to the pot in the lab and then heat it up with a red hot stone.
Drag an adult on the desired set of bowls. They will fill the bowl with water and take it to the lab. Look for a pile of stones at the bottom left of the bridge to the lab. Drag an adult on the stones and they will take one to the fire.
Once the stone is red hot drag an adult to it and they will take the stone to the pot in the lab. Look for the soapy smelling flowers white ones located to the left of the lab bridge. Drag a child to the flowers and they will collect three of them and place them on a table in the lab. Use an adult to fill the pot with salt water, heat a stone and boil the water. Drag an adult to the table with the flowers to make soap.
When the water disappears from the pot, drag an adult to it and they will stack the soap on a rack. Look for a dry plant at the bottom of the stream, below the blackberry bush. After solving Puzzle 2 the dry plant will begin to recover. Once the plant is green drag an adult to it and they will cut the leaves.
The adult will get covered in plant sap and butterflies will show up. Once the adult is done wiping the sap on the tree, the butterflies will stay on the tree.
Look to the right of the stairs going up the cliff. When it rains you will see a puddle of water appear in this area and frogs will show up.
Drag an adult onto the frogs and they will carry one to the tree. Repeat this process until six frogs have been rescued. Look for an area covered in rocks next to two palm trees at the southwest corner of the screen.
Drag an adult there to remove the rocks. Once the area is cleared you need to move four hot stones to it. Make sure you use more than one villager because if you are too slow the stone will cool down and you will have to restart the process. Drag an adult to the banana tree located between the blackberry bush and the bridge. They will put leaves on the pit until it is activated. Now you can drag adults to the fruit trees.
Once the clothing hut is finished, drag an adult on the pulpy vines located on the cliff wall to the left of the staircase. They will cut three pieces of vines and take them to the lab. Fill the pot with salt water and boil it. Drag an adult to the table and they will add the vines to the pot. Once the cooking is done, drag an adult to the pot. They will place the cloth pulp on a flat rock on the shore.
Drag an adult onto the pulp to make the cloth. This needs to be done ten times. Have two adults working on the pulp at the same time to speed of the process. When finished you will have three bolts of cloth which will be stored at the hut. The clothing hut can store up to six bolts of cloth. After reaching Level 3 Learning a new hut foundation will appear.
Drop some builders on it to start construction. Once it is built, drop a villager with at least two skills mastered on it. They will start teaching the children. Have an adult catch a fish. This will make a crab appear on the beach to the right of the cliff staircase. Very quickly pick up a child and drop it on the crab. Repeat again with another child. Now drag an adult to the crab and they will pick up the crab and take it to the mossy rocks at the base of the pond.
You need to do this process five times. Have the children pick up the three herbs: spicy, soapy and sweet. Fill the pot with fresh water and boil it. Drag an adult to the table to start the stew. Drop and adult twice on the food bin. Drop an adult on the blackberry bush. Drop an adult on the pier to get a fish.
Drop an adult on the fruit trees. Drop a child on a mushroom. After everything has been added, drop an adult on the pot. When finished, all the villagers will come get a bowl and gather around the fire. Drag an adult to the piers to repair them. Drag an adult to the piers after they have been repaired.
They will use the cloth to repair the fishing nets. Repeat the process until the nets are repaired. Now you can get fish by dragging an adult to the piers.
Drop an adult onto the sick branch of the tree. They will go get cloth to bind the branch. Drop an adult to the cutting tools and they will cut off the sick branch. Drop an adult on the soap in the lab to clean the black spots. Puzzle Honoring the Tree The requirements to solve Puzzle 14 are: 20 villagers. Make a stew with the following ingredients: fresh water, three sweet plants and food from the food bin.
Very quickly drop 20 villagers onto the pot and they will take the stew to the Tree of Life and honor it. The puzzle will be solved once 20 villagers are kneeling at the Tree of Life at the same time. You need an adult that is clean of body and mind to purify the Tree of Life.
Drop an adult on the soap in the lab. He will put soap into the pond and suds will appear. Drop the adult into the pond and wait until they are clean. You will know because there will be white sparkles around them. Drop a different adult onto the nursery to move all the children there.
Drop the sparkling adult near the wind flutes and they will start to meditate. Make sure no one disturbs the meditating villager.
It looks like they are walking away from each other but they are actually repositioning to be face to face. Sometimes it is easier to drag a happy worker to your unhappy worker. Change your workers names or give them task-related last names. I did this from the very beginning, assigning last names like Berry and Lab.
I stopped naming the workers after 10 because I kept all these workers doing milk and then flour. You do not need to always keep them at the last name task but it's easier to figure out who is doing what when you can just look at the last name and then see what they are doing. You will know that a worker is sick because you will hear coughing.
You will know which worker is sick because they have a little pill bottle with a red cross above their heads and on their picture. Just drag them over to the bed in the clinic. At the very beginning send a worker to become your scientist and then just ignore him. If you do so, there will only be one or two times that you will need to send an extra worker to get points faster. First you should upgrade as soon as you can.
However even after the final upgrade you will run out of space if you keep too many prepared products. In fact, you will only be able to prepare 2 dishes at a time if you keep all ingredients in stock. You might want to consider waiting to prepare your task dishes until you have enough supplies.
This will allow you to prepare other dishes for sale. Drag your most experienced builder the bar in the middle shows builder skill to the building. Wait until you see the green! You can also send a crowd over to help with the building. Putting additional workers on a farm will substantially increase your output. Planting and harvesting time is twice as fast with 2 workers and growing time is a bit faster but not quite twice.
Still if you are in a rush, putting a lot of workers will definitely increase your time. This is especially important for wheat. If you take a look at the walkthrough you will see a lot of recipes at the end that need wheat. The easiest way to do is to let a scientist do all of the work since he needs to do the last part anyway. Just drag him over to the totem area, twice it's a red X and once it is in the grass across the river.
He will clear it off it hasn't been already. Then for all of the totems you just place him over on the totem plate and he will open it. Make sure you see the green!. One reason is that your workers are eating the food. If this is the case, you will need to take the offending worker if you can figure out who it is and place him on the storage shed and choose to feed him with something you don't need as much. Unfortunately there is no way to figure out exactly what someone has been set to eat.
First you need workers to make money. But the easiest way to make money is fish, especially after building the fishing farm. French fries are good too because potatoes are not used in many of the recipes and they seem to grow faster. Also take the contracts. You have plenty of time to fill them and they always seem to come when you need the money.
First you have to have a corn field and cow barn. By this point in the game, I like to put at least 5 workers on the cornfield to get the first corn requirement met. After that is done, don't collect anymore unless you need them for recipes. Use a lot of workers to get your corn barn made quickly. Buy the 3 cows. Once the barn is built, you want to drag your workers onto the barn.
This will cause them to do everything needed for the cows. Once they've fed them all the corn, they will replant the corn field. Just be careful you don't have a rogue worker who is taking your corn to storage as you can't get that corn back. Each container of milk brought to storage is actually equivalent to 5 inside storage. It seems like you need one corn for each milk or 5 corn for one container.
Similar to the milk except that your workers can use the stored wheat. Also you will lots and lots of flour for the rest of the game. You can almost permanently assign five workers for this task and you will still end up waiting for flour at times. Use a bunch of workers on the wheat field and then when the mill is being built, you can leave a few workers there to keep farming the wheat while the rest work on building.
Once the mill is built, just drag the worker to the mill and they will also farm the wheat when necessary. You may want to keep an eye on your storage to make sure you are not accumulating wheat and there are also points in the game where you need that wheat slot to stay empty. In this case, drag a worker up to the mill and she will go down and get the wheat.
It takes 3 loads of wheat for 1 flour so this is a very labor intensive process. No, you do not. If you need it to proceed on with the game, it will become a task. You will want to upgrade your storage and build huts when you can afford them since they help you make money. You can pretty much do it as quickly or leisurely as you like. The trash doesn't seem to really affect anything with the gameplay as long as you get it picked up eventually. You can just send one worker to get the trash.
Just drop her on the first piece and eventually she will get all of it, albeit inefficiently. You do want to buy the trash can so you don't get fined.
Again you don't need to freak out about them. They won't eat your crops; they just attack your storage. Just be sure you get them all before they get to the storage. Green worms take one whack, yellow worms take two, and red worms take three whacks. There is a counter off to the right so keep an eye on it, so that a rogue worm doesn't sneak into your storage. First these questions comes up at random so I can't tell you the order they come in.
However, I can tell you that you should agree to everything except tasting the unusual red berries. At one point you will be asked whether you want to vaccinate your workers and even when you choose yes, you get the doom and gloom message. Don't worry, your crew won't get sick. After buying the machete, set a few workers on it. They will be dragging brush off to the trash. Only a builder can move it.
The stone that needs to be moved is to the left of the small waterfall. It has some squiggly lines on it. Drag your scientist over the totem and wait until you see green!. He will stay on the bridge but if you read what he is doing, you will be reassured.
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