What happens if you sleep in dawnstar
Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Release Date. In Partnership with Wal-Mart. Table of Contents. To find the potion, go to the laboratory, which adjoins the library. Follow Erandur to the laboratory, where you will encounter another Orcish Invader and a Vaermina Devotee. Continue down the corridor, and fight off more Vaermina Devotees and Orcish invaders. You may find it easier to back through the doorway and tackle the enemies one at a time; Erandur is quite capable of dealing with them.
After they are defeated, you can look for the torpor—a tall red bottle located on the lower level in a bookcase near the northeast corner of the room. Numerous other alchemical ingredients and potions line the shelves, and on the top level near to where Erandur is waiting, there is a copy of the Alchemy skill book Mannimarco, King of Worms , on a half-buried bookshelf.
Speak to Erandur, and he will command you to drink the potion. It's a good idea to save your game here. Upon taking the potion, you are transported to the inner sanctum in the tower, which you experience in a blurry, psychedelic vision.
Two of Vaermina's Devotees are talking. Though everything is quite hazy, you can discern from what they are saying that you have traveled back in time to the moment of the Orc invasion of the temple. One of the men addresses you as "Brother Casimir", and asks if you are ready to release the Miasma. There is a clattering noise in the background. You cannot access your inventory or map while in the Dreamwalk, nor can you pick up items or fight; you will not get attacked, however.
Reply that you are ready, then head down the corridor and into the dining hall. You will see battles and corpses along the way. Make a left into a bedchamber. Head up the stairs and then down the passage on the right. Navigate a winding path onward until you reach the upper level overlooking the sanctum. Locate a chain with a large ring-shaped pull and activate it. This will release the Miasma.
You will then awaken. When your objective updates to "Disable the Magical Barrier", take the soul gem from just to the left of the pull chain. The forcefield will deactivate. Talk to Erandur, and he will report that you disappeared and reappeared on the other side of the barrier, and that you can now access the Skull of Corruption. Follow Erandur toward the Skull, taking care of several Orcs and Vaermina Devotees you will encounter along the way. You may confront some challenging battles here.
Hanging back behind Erandur and some strategic retreats can be an effective tactic, but you will likely face the powerful battleaxes of some of the Orcs on a few occasions, or the Devotees's shock spells, both of which can deal heavy damage. Erandur will pause if he begins to get very far ahead of you. When you are nearing the Skull shrine, there is an Orc lying in a room who is especially deadly. He won't wake up spontaneously, but if you try to search him, he will come to and say "This better be good.
You can awaken him even after completing the quest. At one point, two Vaermina Devotees, Veren Duleri and Thorek the two conversing at the start of your Dreamwalk , emerge from the Skull's shrine and argue with Erandur. Your objective becomes to defeat them as they attack you and Erandur. Defeat them, then Erandur will begin to take down a barrier protecting the Skull.
But as he does so, Vaermina will speak to you:. At this point, you can kill Erandur and take the skull, or spare him and take him on as a follower. Killing him is not considered a crime. If you ignore Vaermina's command, Erandur will destroy the skull and then offer to travel with you as a follower ; he does not betray you as Vaermina would have had you believe.
If you choose this option, you will be one Daedric Artifact short of the 15 you need for the Oblivion Walker Achievement. Obtaining two Artifacts from one quest will then be required, and the only way you can do that is by obtaining both the Ring of Hircine and the Savior's Hide from the Daedric quest Ill Met By Moonlight. After making your choice, the quest will complete.
Whichever option you choose, the nightmares will be lifted from Dawnstar. Jump to: navigation , search. This page is currently being rewritten as part of the Skyrim Quest Redesign Project.
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You can become a thane of all of the different holds in Skyrim as the dragonborn. Here is how you can earn this title in the hold of Dawnstar. Step 1 Complete the quest Waking Nightmare.
Speak to Erandur in the Windpeak inn to begin this quest. It seems that the people of Dawnstar have not been sleeping well, and this priest of Mara knows why and how to stop it, but he needs your help.
This quest is fairly straightforward, you'll spend most of it following Erandur around and killing orcs and hostile priests. Once you reach the end of this quest you'll have the choice of either killing Erandur, or protecting him so he can complete his spell. If you choose to protect him you can recruit him as a follower for free, but if you choose to kill him you will receive a powerful daedric artifact.
The choice is yours, both will still allow you to become a thane here.
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